Custom VR Development
Bespoke interactions, environments and experiences, shaped around your brief.
Custom virtual reality experiences for Meta Quest, training, brands, culture and industry.
Studio Soup designs and develops custom VR experiences, from the first concept and playable prototype to production, testing and deployment.
A virtual reality studio based in Buenos Aires, working globally. We bring interaction design, real-time 3D and development together for teams building training tools, brand experiences, cultural installations and educational worlds.
Tell us what you have in mindThe audience, the hardware and the setting shape what we build.
Bespoke interactions, environments and experiences, shaped around your brief.
Standalone VR with interaction design and performance built for the headset.
Hands-on scenarios for practicing procedures in a controlled virtual environment.
Connected experiences that let people explore and interact together.
Interactive worlds for brand stories, live events and audience participation.
Real-time development, 3D production and optimization for the chosen platform.

VR Training & Simulation / Meta Quest
Industrial procedure training for oil & gas. Built in Unity for Meta Quest, with hands-on equipment interaction and repeatable scenarios.

Educational VR / Meta Quest
An interactive astronomy experience that invites people to explore scientific ideas through play.

Art & Culture / Leandro Erlich
A VR art installation combining a virtual environment with a physical staircase, created in collaboration with Leandro Erlich and his studio.

Forms VR / Creative VR & Mixed Reality
An interactive space to create, explore and relax through playful geometric forms, with VR and mixed reality modes.
A clear process, with room to test, learn and refine.
Define the audience, goal, use context and platform. Agree on a practical scope together.
Make the core interaction playable early. Test the idea inside the headset before full production.
Build the experience, bringing real-time environments, interactions and content together.
Refine usability, comfort and performance on the target hardware and in the intended setting.
Prepare the release and handover, with rollout and ongoing support planned around your project.
Yes. We design and develop VR around your goals, audience and use context, from a first concept or prototype to a complete experience. Share your brief, or start with the problem you want to solve.
Yes. Meta Quest development is part of our work, including ABAC and Astropark. We plan the interaction, visual detail and performance around the target headset and how the experience will be used.
Yes. We create interactive training scenarios for practicing procedures in a controlled virtual setting. ABAC is an example of our work in industrial VR training for oil & gas.
Yes. We can scope multiplayer and shared VR experiences. The setup depends on whether users are remote or in the same physical space, the number of participants, the hardware and the available network.
We start with the goal, audience, target hardware, content, interactions and any launch date. A prototype can help resolve unknowns before full production. We then propose a scope, milestones and an estimate based on those requirements.
Tell us what you want to build, who it is for and when you need it. An early idea is a good place to start.